The Creative Stack is Broken (So We’re Hacking a New One)
“Hold Up, Why Do I Have 47 Tabs Open Just to Make One Thing?”
You ever try to make one creative thing—like a short film, a game, a comic—and suddenly you’re the unpaid manager of 12 tools, 4 group chats, 6 cloud drives, and at least 3 spreadsheets that you pretend to understand? Yeah. We’ve all been there. Welcome to the current creative tech stack, aka: “duct tape holding the multiverse together.”
Let’s paint the chaos. Writers juggle Google Docs, Notion, and maybe Scrivener—while bouncing between Discord DMs, email threads, and the occasional sticky note on a cat. Video editors are living inside Adobe Premiere Pro, DaVinci Resolve, or Final Cut, but get hit with six pings on Slack while tracking scenes in Trello or some cobbled-together Airtable. Artists are whipping between Procreate, Photoshop, and Clip Studio Paint, sending files over WeTransfer, praying someone labeled the layers. It’s not just fragmented—it’s like building a spaceship out of IKEA parts, LEGOs, and vibes.
According to Adobe’s 2022 survey, 54% of creatives say they waste more than 3 hours per project just managing their tools. THREE HOURS. Per project. Just finding files, updating notes, hopping platforms, syncing feedback. That’s time you could’ve used to draw, write, compose, animate—or cry. We don’t judge. This is what we call tool fatigue, and it’s not just annoying—it’s actively murdering creativity with a blunt, bloated user interface.
So what’s the solution? Fire? Maybe. But also—what if we didn’t have to do this anymore? What if one creative platform let us write, build, edit, track, collaborate, and actually finish things? A Ge-erdy Verse, if you will.


“Why Does Making a Game Feel Like Filing Your Taxes?”
Gamedev is already hard. You’ve got ideas—cool worlds, weird mechanics, emotional stories—but bringing them to life means fighting a boss battle made of middleware. Ever tried balancing Unity, Unreal Engine, Tiled, Aseprite, FMOD, Trello, Discord, and Drive links while your artist is in another time zone and your writer refuses to use Git? Welcome to gamedev hell, population: all of us.
It’s wild that a single indie project can involve: level design tools, pixel art tools, sound engines, code editors, spreadsheets, lore bibles, and QA logs—none of which talk to each other. Oh, and let’s not forget “asset version_6_FINAL_REALLY_FINAL_THIS_TIME.psd” sitting in someone’s Downloads folder. And then, you’re emailing audio cues from FL Studio to someone who uses Logic Pro, but the script is in Google Docs, the inventory spreadsheet is in Excel, and your sanity is… missing.
A GDC 2023 report showed that 70% of indie devs are building games with remote teams, and the #1 challenge? Workflow coordination. Not talent. Not ideas. Workflow. That’s heartbreaking, and also fixable. Geerdyverse isn’t just a cloud tool. It’s an ecosystem—a shared forge for chaotic minds to come together and actually finish the damn thing without summoning a folder hydra.
Imagine this: a writer can script NPC lines and link them directly to dev notes. The composer uploads a loop and tags it to a scene. The artist drops in concept art and everyone sees it in context. It’s one tool, one team, one dream. And probably still one coffee-powered panic spiral at 2 a.m., but now it’s collaborative.

“Making Music Shouldn’t Feel Like Solving a Puzzle Blindfolded”
Musicians? Oh you sweet chaos gods, you’ve been surviving in digital warzones. Whether you’re in FL Studio, Ableton, GarageBand, or Logic Pro, you’re fighting your own battle of layers, channels, and weird plugins that may or may not crash the project. And when it comes to collaborating with others? Get ready for export wars, file conversion errors, and 37 variations of “Reverb Test v4.wav.”
Music makers often have the least-integrated workflows with the rest of the creative pipeline. You’re making soundtracks for games or short films, but the devs are on Notion, the writers are on Google Docs, and you? You’re sending over Dropbox links and hoping the file name “epic_battle_v3_mixFINAL.wav” is descriptive enough. Spoiler: it’s not.
In 2021, Splice found that over 60% of musicians regularly collaborate online, but only 13% say they have a smooth workflow for doing it. Most of it? Copy/paste, export, send, repeat. What if musicians didn’t have to be digital sherpas just to deliver a file? What if their work could live in a shared creative universe where the storyboard, the character art, and the narrative were all right there?
Ge-erdy Verse wants to make this real. You’ll tag your track to a scene, see comments in real time, know where your music fits in the emotional arc of the story—not guess it based on a vague script PDF. No more musical limbo. Just creative clarity and less… compression rage.

“Why Can’t Artists, Comic Creators, and Animators Just Use One Dang Thing?”
Alright illustrators, comic makers, and animators—breathe. We see you. You’re doing the work of 7 departments with the mental bandwidth of a squirrel on espresso. Whether you’re sketching in Procreate, inking in Clip Studio, animating in Toon Boom or Blender, and coloring in Photoshop, it feels like you’re hopping between parallel universes that don’t sync timelines, layers, or goals.
And collaboration? Let’s just say it involves a lot of PNGs, lost files, “where is the script again?” and someone accidentally erasing your shading layer. According to Webtoon’s creator survey in 2022, independent comic creators spend up to 30% of their time managing non-art tasks—like file transfers, communication, revisions, and tracking progress. That’s… 30% less drawing, 30% more hair loss.
The problem isn’t you—it’s the stack. You’re stuck in a pipeline that was never built for you. It was cobbled together from general-use tools and prayers. Ge-erdy Verse aims to be your creative control room. Imagine managing an entire comic chapter—with script, panels, feedback, and audio (yup, music for your comic promos)—in one place. Your animator sees your storyboard. Your writer updates a line. Your audience gets a sneak peek. No more emailing 85MB PSDs. No more “wait, what version is this?” Just flow.
We’re talking tools that respect your process, let you build your world visually and narratively, and connect you with the rest of your team without losing your soul to Google Drive folders named “newnewfinalfinal-maybe.psd.”


So… What Is Ge-erdy Verse Really?
Ge-erdy Verse isn’t trying to be another tool you add to the chaos. We’re trying to replace the chaos—with a shared universe for creatives. Think of it as Notion meets Trello meets Google Docs meets Figma meets FL Studio meets Canva meets your imaginary best friend who finally gets your project and doesn’t flake on deadlines.
It’s:
A creative operating system
A hub for writers, artists, musicians, game devs, animators, and editors
A place where your team—and your story—can grow together
A world where collaboration feels more like play than project management
We’re not here to replace your favorite tools. Love Procreate? Keep it. Use Unity? Go for it. But when you need to collaborate, plan, share, develop, and ship something? That’s where we step in.
This is your HQ, your batcave, your treehouse in the creative multiverse. And yeah, it’s early. We’re building it with you. We’re raising funds, we’re forming teams, we’re inviting beta testers and wild thinkers and music producers who talk in sound effects. It’s weird. It’s ambitious. It’s us. And it’s time.
Let’s break the stack. Let’s build the verse.
We’re ge-erdy for it. 🧠💜